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Fixed Lights turning back on when new players join an ongoing continued match.Added Environmental details like Radio/phone ringing etc ( iteration 1 ).Added Eye adaption for when lights are turned off.Added Door alarms to be used by suspects in Co-op.Added New lobby screen with lobby animations ( Iteration 1 ).Added New PvP game mode Free For All Deathmatch.I own all three of these titles and felt something to be lacking in all of them but I think Zero Hour ties all the best elements of each game together. In summary, the title is worth the money and compared to the other games in the niche market it occupies, it may as well be the most underrated and all encompassing title the arrest function is similar to RoN, the atmosphere is similar to Ground Branch, and the gunplay is similar to Insurgency. The firefights feel realistic and not like a hide and seek game with bots like other tactical shooters do. The sensitivity needed to be doubled, but the gunplay is amazing. The tutorial is well thought out, giving you a chance to go over the basics without feeling pressured to succeed. Compared to other games that lack controller support entirely such as Ground Branch which took about twenty-three hours and games that are completely incompatible with gamepads like Ready or Not, it is quite a short time. It took me about six to nine hours to get it controller-ready to map all the functions without conflicting with the hardcoded button inputs.

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